Synfig can render to video formats such as AVI, Theora and MPEG, as well as animated graphics formats such as MNG and GIF. The files store vector graphics data, embed or reference external bitmap images, and also a revision history of the project. Synfig stores its animations in its own XML file format, often compressed with gzip. Synfig also works with High Dynamic Range Imaging. Other features include the ability to control and animate the width of lines at their individual control points, and the ability to link any related data from one object to another. There is also a wide variety of other real-time effects that can be applied to layers or groups of layers like radial blurs, color tweaks that all are resolution-independent. The software is capable of simulating soft-shading using curved gradients within an area so that the animator doesn't have to draw shading into every single frame. The goal of the developers is to create a program that is capable of producing "feature-film quality animation with fewer people and resources." The program offers an alternative to manual tweening so that the animator does not have to draw each and every frame. Incremental and parallel rendering with Synfig Tool is supported by some open source render farm management software, such as RenderChan. As a true front-end and back-end application, it is possible to design the animation in the front-end, Synfig Studio, and to render it at a later time with the backend, Synfig Tool, on another (potentially faster) computer without a graphical display connected.
0 Comments
Leave a Reply. |